txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
Villain

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "Double_Jump"
Ability "Wall_Jump"
Ability "Twirl"
Ability "MinifigPhoneCameraRed"
Ability "BronzeTigerSuperSense"
Ability "SuperSenseClimbing"
Ability "BronzeTiger_TargetedLunge"
Ability "Super_Strength"
Ability "MegaPickUpNoChunks"
Ability "InteractWithCrackedLEGODefault"
Ability "HyperJumpBronzeTiger"
Ability "OwlmanExplosionAttack"
Ability "CombatDeflectGeneric"
Ability "Deathstroke_LungeAnim"
//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Shredder_Claw_Right" always_got held
default_item "Shredder_Claw_Left" always_got held
default_item "Deathstroke_Sword2" always_got away
default_item "Deathstroke_Sword" always_got away
default_item "Katana_Shuriken" always_got away
//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "Shredder_ExplosionAttackBolt"
//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------
Ability "AudioReactionDataBronzeTiger"
Ability "AudioReactionDataGreenLanternJSVOX"
//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
vfxlevel_override "VFX_Copperhead"
vfxlevel_override "VFX_Owlman" Extra_Slot1

Ability "Owlman_SlamOverrides"
Ability "Owlman_DMVFXOverrides"
Ability "Owlman_PunchHitOverrides"

//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------
moving_icon_start
    action "Icon_Idle_Feline"
	cameraOffset x -0.02 y -0.02 z -0.03
moving_icon_end

Ability "CharacterFileCharHeightAbility" ( OffsetX = 0.01, OffsetY = -0.04, OffsetZ = 0.0, CharHeight = 0.42, ZoomMultiplier = 1.1 )
Ability "CharInstToTextureSuppressIdle2"
Ability "CharInstToTextureSuppressIdle3"
Ability "CharInstToTextureSuppressIdle4"
